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Cars ps2 game saves
Cars ps2 game saves




  1. #Cars ps2 game saves mod#
  2. #Cars ps2 game saves ps2#

The seem to be irrelevant to the format, as long as the correct number of additional bytes exist. The filler bytes are quite often 0x00, 0xCD or 0xFFs, but in some cases, they just appear to be garbage bytes. The number of bytes in this block should match the number described in the header block for this entry.įiller bytes to make file content block multiple of 1024 additional bytes at end of file content block to ensure that file content block is a multiple of 1024. I’ve never seen any of these bytes containing anything but all zeros.Ĥ48 bytes reserved for entry name – entry name right filled with 0x00’s.įile content Direct binary dump of file described in file name entry above. It appears that the Memory Card might be formatted as a FAT12 file system or at least something inspired by FAT12 – byte18 through to byte24 are UNKNOWN (I suspect part of it may be a checksum, if anyone has any suggestions, let me know 😉 – byte25 to byte31 represents the last modified date(same format as byte5-byte8)ģ2 bytes of 0x00h Not much to explain here. This game was categorized as Sports on our website. Download the Cars ROM now and enjoy playing this game on your computer or phone. This is the USA version of the game and can be played using any of the GBA emulators available on our website.

#Cars ps2 game saves ps2#

ENTRY (required entries) -0x9784 for any other entries -0x27A0 for ps2 system save file (i.e BEDATA-SYSTEM save for Euro PS2) – byte 3 and byte 4 always appear to be 0x00 – byte 5, byte 6, byte 7, and byte 8 are the # of files in the directory for DIR ENTRIES and the file size for FILE ENTRIES(byte 5 is MSByte, byte8 is LSByte) – byte 9 through to byte 16 represents the creation date of the entry – byte9 = seconds, byte10=minutes, byte11=hours, byte12=days,byte13 = months, byte14 = year(LSByte), byte15=year(MSByte) -The 16th and 17th byte of the header is the start sector address to write the file content to. Have fun playing the amazing Cars game for Game Boy Advance. OK, here’s a byte-by-byte run-down of a file entryģ2 byte header – byte 0 and byte 1 represent some sort of ID. file system entry should always exist in the psu file. This entry contains a count of the # of files expected to be contained within its directory. The first file system entry in any valid psu file is the name of the directory the remaining entries are to be located in.

#Cars ps2 game saves mod#

The files provided by would have worked had I been using a backwards compatible PS3 and real PS2 games, but I'm on the slim so that's not an option.A File System Entry in a psu is described as follows:ģ2 byte header (contains count of files in psu/file size, creation date, mod date etc.) – 32 byte x – 448 bytes reserved for entry name (unused bytes are 0x0h) – file content OR 0 bytes if directory entry – filler bytes to make file content block multiple of 1024 (most often 0xFF, 0xCD or 0x00) The last post on this page helped a lot, simply replace the max drive save with a. VME files (the one ending in 0 being the one with the actual save data). The PS2 Classics saves are not stored in the PSV format, but rather in a folder with four files, including two. On the XMB, "Saved Data Utility (PS2)" holds the actual data. The files provided by would have worked had I been using a backwards compatible PS3 and real PS2 games, but I'm on the slim so that's not an option. It was very difficult to find this information, prior to searching today I had seen no mention of any of this, so hopefully this thread will serve in the future to those trying to accomplish this. psu save created with uLaunchELF: īasically though, using two programs called ps2classics_GUI and mymc, and roughly following the instructions in that gameFAQs post, it is indeed possible to convert from a PS2 save to a PS2 Classics save. psv files placed them into the "internal memory card" that I was prompted to create when I launched a PS2 Classics game for the first time (which seems quite odd, it doesn't actually use this memory card) does not place them into PS2 classics. It turns out that the PS2 Classics and actual PS2 games use entirely separate save methods on the PS3. So that was not quite the end of the journey.






Cars ps2 game saves